Wednesday, March 26, 2008

Week 4 day 3

Integrated a few codes into a single gametype, so a single click on that gametype will activate all the effects of the mutators (class selection, stat tweaks)

then gave each class a weapon of their own from my own codes, then gave all the AI a class randomly. Finally, made the class selection screen appear in the beginning of the match (like CS like that)

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