Monday, March 31, 2008
Week 5 day 1
Suddenly I got struck by a beam of light and realised I forgot to initialise the Ammo Box, thus it did not appear! Finally it spawned in the map, and spent some time customizing the ammo pickup codes. So after finishing that, decided to analyse the codes for post processing, and possibly make something from that.
Friday, March 28, 2008
Week 4 day 5
This ammo spawner is quite hard. I am unable to spawn it in the map. Took quite some time figuring out the code syntax also. Still working on it.
Thursday, March 27, 2008
Week 4 day 4
Decided to attempt to programme a few unique weapons. First one is a flare type weapon. It's purpose is to provide a source of light for the surroundings when thrown. Simply attached a light on to the projectile itself, made the projectile behave like a grenade instead of a bullet, then made it not explode (it is not a grenade).
After finishing that, decided to try to do a weapon which can plant Ammo Boxes on the map. Still working on it.
After finishing that, decided to try to do a weapon which can plant Ammo Boxes on the map. Still working on it.
Wednesday, March 26, 2008
Week 4 day 3
Integrated a few codes into a single gametype, so a single click on that gametype will activate all the effects of the mutators (class selection, stat tweaks)
then gave each class a weapon of their own from my own codes, then gave all the AI a class randomly. Finally, made the class selection screen appear in the beginning of the match (like CS like that)
then gave each class a weapon of their own from my own codes, then gave all the AI a class randomly. Finally, made the class selection screen appear in the beginning of the match (like CS like that)
Tuesday, March 25, 2008
Week 4 day 2
Managed to implement a custom stat system into the game, then managed to make a menu that allows you to select your team. Then after that, adding 3 classes selection, where one class can move fast, one class can jump high, one class has more health. The player's selection of classes are stored in the custom stat.
Monday, March 24, 2008
Week 4 day 1
Made a weapon modelled by the DMD to show up in the game. Managed to implement the custom statistic in the game (but no feedback yet).
Thursday, March 20, 2008
Week 3 day 4
Today figured out alot of the GUI things, fixed the GUI tutorial which didn't work last time.
Then made a mutator which set all players on the same team to the same skin, to figure out how to modify a mesh.
Currently starting work on a basic custom player info class, which will be the basis of a custom mod
Then made a mutator which set all players on the same team to the same skin, to figure out how to modify a mesh.
Currently starting work on a basic custom player info class, which will be the basis of a custom mod
Wednesday, March 19, 2008
Week 3 day 3
Started to add a custom statistic into the game. Still working on the custom statistic. (Analysing an existing RPG mod to do this, which includes menu system, stats and stuff)
Tuesday, March 18, 2008
Week 3 Day 2
Today set up this blog. Today's objective is to modify an existing game mode.
End of the day: Customised a game mode that when you cap a flag, everyone else will die. Trying to add a powerup to the scorer but unable to add. Still figuring out. Tomorrow's objective will be trying to do up a basic custom GUI in game.
End of the day: Customised a game mode that when you cap a flag, everyone else will die. Trying to add a powerup to the scorer but unable to add. Still figuring out. Tomorrow's objective will be trying to do up a basic custom GUI in game.
Subscribe to:
Posts (Atom)