Tuesday, May 27, 2008
Monday, April 28, 2008
Week 9 day 1
After spending half a day tweaking the wheels, I looked at the unreal vehicles and discovered that, their wheels have no collision with the ground at all. I discovered the wheels have no collision box. After I raised the collision to exclude the wheels, the vehicle is climbing perfectly. So I quickly moved on to the next vehicle and that vehicle can be taken from another vehicle's codes. So the 3rd vehicle is done quickly.
Friday, April 25, 2008
Week 8 day 5
Finally made the bike moved slightly properly. However, I'm back to the classic problem, climbing ledges. When the bike's ultra small wheels hit a small ledge, it stops. It cannot climb unless I severely pushed it. Something is wrong.
Thursday, April 24, 2008
Week 8 day 4
Now i started working on the bike. Since the hovertank is hovering and the bike is driving on the wheels, there is a difference in the codes, all the terms and stuff. But I didn't expect it would be so drastically different, I had to figure out most of the things again. So still working on it.
Wednesday, April 23, 2008
week 8 day 3
ok finalised my vehicle. its quite hard to climb ledges, because i need to maintain my vehicle balance like an hovercraft, yet it needs to climb ledges, i added a function to enable my vehicle to float up, hoping this compromise will fix things, but once it floats up it cannot come down, so i decided to remove it. so in the end, make the vehicle just fine enough, yet it still can't climb ledges effectively.
i also made the vehicle disable it's movement when it's falling down, since it's weird u can move in midair.
so tomorrow will work on the bike or something.
i also made the vehicle disable it's movement when it's falling down, since it's weird u can move in midair.
so tomorrow will work on the bike or something.
Tuesday, April 22, 2008
week 8 day 2
after half a day of trying around, was about to change the hovertank to a helicopter to fake it, i suddenly found something that makes it not flip anymore! so now the thing is moving quite okay, but still the specs is quite weird, so finetuning it.
Monday, April 21, 2008
week 8 day 1
tried with a few more simulations, the vehicle still flips over, add wheels or whatever, its very complicated, still figuring out
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